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<channel>
	<title>Classic Gamer</title>
	<atom:link href="http://www.classicgamer.info/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.classicgamer.info</link>
	<description>NES, SNES, Genesis, TG16, Neo-Geo, N64, Dreamcast and beyond!</description>
	<pubDate>Tue, 04 Nov 2008 18:29:54 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Secret of Mana for SNES / Wii Virtual Console Review</title>
		<link>http://www.classicgamer.info/secret-of-mana-for-snes-wii-virtual-console-review/</link>
		<comments>http://www.classicgamer.info/secret-of-mana-for-snes-wii-virtual-console-review/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 18:29:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/?p=42</guid>
		<description><![CDATA[Secret of Mana was the second installment in Square&#8217;s Seiken Densetsu series. Secret of Mana and the other titles in its series (Final Fantasy Adevnture, SD3) revolve around the theme of the mysterious Mana Tree. The Mana Tree holds the world together and keeps all elemental forces balanced. In the Secret of Mana, the Tree [...]]]></description>
			<content:encoded><![CDATA[<p>Secret of Mana was the second installment in Square&#8217;s Seiken Densetsu series. Secret of Mana and the other titles in its series (Final Fantasy Adevnture, SD3) revolve around the theme of the mysterious Mana Tree. The Mana Tree holds the world together and keeps all elemental forces balanced. In the Secret of Mana, the Tree is threatened by those who seek to use its power in the pursuit of global domination. Later, the three heroes learn that the enemy is not the emperor or his nation, but rather, the man who has been manipulating the empire from within.</p>
<p>Up until the time Secret of Mana was released, the majority of Square&#8217;s RPG used turn-based battle systems. While Secret of Mana represented a new direction for Square, they pulled it off like veterans.</p>
<p>The gameplay in Secret of Mana is classic Zelda style, with a few new elements. The first major change is a weapon meter (later seen in Secret of Evermore). Attacks reach full strength by charging them up. Once you&#8217;ve swung your weapon, it has to charge back up to 100%. If you swing before it&#8217;s fully charged your hit won&#8217;t inflict as much damage. This aspect of the combat system makes the game strategy rely on some degree of reflexes and not just brain power. You can&#8217;t just go into this one hacking and slashing either so it provides a nice balance that keep gamers interested. The weapon meter is a great addition, but sometimes it gets very annoying when fighting bosses.</p>
<p>Secret of Mana also uses a innovative (for the time) battle system based around rings. The Ring System allows for players to access commands using the Y and X buttons. The Y button allows the user to bring up the ring for the character he/she was currently controlling. The X button allows the user to select another character&#8217;s ring, as long as that character was not being controlled by another player. While the ring was being perused, all other action would stop, allowing for players to look at anything without being attacked.</p>
<p>Overall this is an epic title with a great story, artwork and music. If you like RPGs and SNES, download this game!</p>
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		<item>
		<title>In Praise of RPG Walkthroughs</title>
		<link>http://www.classicgamer.info/in-praise-of-rpg-walkthroughs/</link>
		<comments>http://www.classicgamer.info/in-praise-of-rpg-walkthroughs/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 22:10:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Console Graveyard]]></category>

		<category><![CDATA[Game Music]]></category>

		<category><![CDATA[Neo-Geo]]></category>

		<category><![CDATA[SNES]]></category>

		<category><![CDATA[Sega Genesis]]></category>

		<category><![CDATA[Wii Virtual Console]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/?p=30</guid>
		<description><![CDATA[The use of walkthroughs can sometimes be a subject of debate. Doesn&#8217;t it make you a cheat if you rely on game cheats? Well, yes but I have a defense for my crimes.
Classic RPG games mercilessly punish you if you miss any detail. A perfect example of this is forgetting to talk to characters and [...]]]></description>
			<content:encoded><![CDATA[<p>The use of walkthroughs can sometimes be a subject of debate. Doesn&#8217;t it make you a cheat if you rely on game cheats? Well, yes but I have a defense for my crimes.</p>
<p>Classic RPG games mercilessly punish you if you miss any detail. A perfect example of this is forgetting to talk to characters and neglecting to have them join you. A similar mistake made my saved game in Breath of Fire II a dud. Start over, chump.</p>
<p><a href="http://www.classicgamer.info/wp-content/uploads/2008/10/arthur.gif"><img src="http://www.classicgamer.info/wp-content/uploads/2008/10/arthur.gif" alt="" title="arthur" width="256" height="224" class="aligncenter size-medium wp-image-32" /></a></p>
<p>I experienced this pain yet again today. I forgot to venture up the stairs and talk to Arthur in Chapter 2 of Shining Force. I managed to get along without him for a battle but it really bothered me since his fighting would undoubtedly come in handy later and might even make the difference between finishing off a stubborn boss and tasting the soil. The saddest part of this is I was using (an awesome) walkthrough by <a href="http://www.rpgclassics.com/">RPGClassics.com</a> for some of the tough battles. Right when I thought I was owning the game I looked through the text and released I neglected to get a new party member and have no way of going back for him.</p>
<p>EPIC FAIL.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Double Dragon for Wii Virtual Console Review</title>
		<link>http://www.classicgamer.info/double-dragon-wii-vc/</link>
		<comments>http://www.classicgamer.info/double-dragon-wii-vc/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 16:48:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[NES]]></category>

		<category><![CDATA[Wii Virtual Console]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/?p=27</guid>
		<description><![CDATA[
Double Dragon is a classic NES title and that certainly makes it worth revisiting through the VC. It&#8217;s an iconic title, the NES version of an arcade experience that made such a name for itself in the &#8217;80s that it went on to give rise to an entire franchise, complete with ports, sequels, spinoffs and [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5mufGAelJXc&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/5mufGAelJXc&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Double Dragon is a classic NES title and that certainly makes it worth revisiting through the VC. It&#8217;s an iconic title, the NES version of an arcade experience that made such a name for itself in the &#8217;80s that it went on to give rise to an entire franchise, complete with ports, sequels, spinoffs and crossovers even a decade after its original release. There was even a Double Dragon live-action movie. (and it is really crappy)</p>
<p>Billy fights in basic street punk fashion at the start of the game. Skills are added as you progress through the levels, eventually opening up more powerful attacks suitable for more powerful and skillful enemies. You&#8217;ll gain a jump kick, the power to throw enemies over your shoulder, and even the ability to grab them by the hair and knee them repeatedly in the face.</p>
<p>Double Dragon for the NES lacks the polish of the arcade game. The fact you can&#8217;t play with 2 players, is its fatal flaw. This is likely due to the programmers being unable to fit more than three sprites on screen at once, and so if two players were playing cooperatively, only one enemy would be able to be rendered. Overall, it still holds up as one of the best fighting games for the console.</p>
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		<item>
		<title>Shining Force II Released on Wii Virtual Console</title>
		<link>http://www.classicgamer.info/shining-force-ii-released-on-wii-virtual-console/</link>
		<comments>http://www.classicgamer.info/shining-force-ii-released-on-wii-virtual-console/#comments</comments>
		<pubDate>Sun, 12 Oct 2008 23:44:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Sega Dreamcast]]></category>

		<category><![CDATA[Wii Virtual Console]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/?p=25</guid>
		<description><![CDATA[
I can&#8217;t review this game because I&#8217;m biased by nostalgia. I got a Sega Genesis after my days of NES were over and I was ready to usher in the next generation of gaming into my world. NES had tons of great RPG titles so the transition was lacking since I was huge on RPGs. [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/1qt-C0U6Zg0&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/1qt-C0U6Zg0&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>I can&#8217;t review this game because I&#8217;m biased by nostalgia. I got a Sega Genesis after my days of NES were over and I was ready to usher in the next generation of gaming into my world. NES had tons of great RPG titles so the transition was lacking since I was huge on RPGs. There was a longing for great games like Final Fantasy, Chrysalis and even Dragon Warrior.</p>
<p>The Shining Force was Sega&#8217;s greatest RPG line. Only it wasn&#8217;t really a pure RPG; It is a role playing game with a strategy battle system. Epic battles were way more detailed and often frustrating than your typical RPG turn based affair. Often I felt like I was playing chess (only way more interesting to my adolescent mind).</p>
<p>Shining Force II: Ancient Sealing did everything the first game did, only better. Without question it is the finest game of the genre to come out on Genesis. Phantasy Star pales in comparison, although I enjoyed the fourth installment.</p>
]]></content:encoded>
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		<item>
		<title>Legend of Zelda Theme Song on Theremin</title>
		<link>http://www.classicgamer.info/legend-of-zelda-theme-song-on-theremin/</link>
		<comments>http://www.classicgamer.info/legend-of-zelda-theme-song-on-theremin/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 19:44:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game Music]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/legend-of-zelda-theme-song-on-theremin/</guid>
		<description><![CDATA[
The Ether and Æther Experiment have managed to play the Zelda theme (composed by Koji Kondo) on the Theremin. This instrument was the first synthesizer. It is limited to sounding one note at once (monophonic) and is controlled by the movement of the ha
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/nJYho56INKU&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/nJYho56INKU&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>The Ether and Æther Experiment have managed to play the Zelda theme (composed by Koji Kondo) on the Theremin. This instrument was the first synthesizer. It is limited to sounding one note at once (monophonic) and is controlled by the movement of the ha</p>
]]></content:encoded>
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		<title>Super Mario Bros Theme Song on 2 Electric Guitars by Zack Kim</title>
		<link>http://www.classicgamer.info/super-mario-bros-theme-song-on-2-electric-guitars-by-zack-kim/</link>
		<comments>http://www.classicgamer.info/super-mario-bros-theme-song-on-2-electric-guitars-by-zack-kim/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 19:43:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game Music]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/super-mario-bros-theme-song-on-2-electric-guitars-by-zack-kim/</guid>
		<description><![CDATA[
In this amazing video Zack Kim plays the Super Mario theme (Composed by Koji Kondo) on two Ibanez electric guitars at once.
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/aZpD0btOZx8&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/aZpD0btOZx8&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>In this amazing video Zack Kim plays the Super Mario theme (Composed by Koji Kondo) on two Ibanez electric guitars at once.</p>
]]></content:encoded>
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		<item>
		<title>Popular Video Game Ringtones</title>
		<link>http://www.classicgamer.info/popular-video-game-ringtones/</link>
		<comments>http://www.classicgamer.info/popular-video-game-ringtones/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 19:42:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Game Music]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/popular-video-game-ringtones/</guid>
		<description><![CDATA[The following ring tones are currently the most downloaded on the internet. The Super Mario Brothers song has been a favorite for quite some time!
Super Mario Brothers Theme by Nintendo
Final Fantasy VII by Battle Theme
Legend Of Zelda by Theme
Super Mario Stage Clear by Message Alert
One Winged Angel by Final Fantasy 7
Super Mario Brothers III by [...]]]></description>
			<content:encoded><![CDATA[<p>The following ring tones are currently the most downloaded on the internet. The Super Mario Brothers song has been a favorite for quite some time!</p>
<p>Super Mario Brothers Theme by Nintendo<br />
Final Fantasy VII by Battle Theme<br />
Legend Of Zelda by Theme<br />
Super Mario Stage Clear by Message Alert<br />
One Winged Angel by Final Fantasy 7<br />
Super Mario Brothers III by Super Nintendo<br />
Mortal Kombat by Playstation<br />
Final Fantasy X Battle by Theme<br />
Super Mario III by Unknown<br />
Resident Evil 2 by Playstation</p>
]]></content:encoded>
			<wfw:commentRss>http://www.classicgamer.info/popular-video-game-ringtones/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Sega Dreamcast: Rock Star of Consoles</title>
		<link>http://www.classicgamer.info/sega-dreamcast-rock-star-of-consoles/</link>
		<comments>http://www.classicgamer.info/sega-dreamcast-rock-star-of-consoles/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 19:39:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Sega Dreamcast]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/sega-dreamcast-rock-star-of-consoles/</guid>
		<description><![CDATA[Dreamcast is a great video game system with some really cool games so it’s strange looking back since it only lived from 1999-2001. Even Sega Saturn lived longer (from 1995-1998). We probably should also mention the doomed Virtual Boy that was released in August 1995, and discontinued the following year. Sure, there have been plenty [...]]]></description>
			<content:encoded><![CDATA[<p>Dreamcast is a great video game system with some really cool games so it’s strange looking back since it only lived from 1999-2001. Even Sega Saturn lived longer (from 1995-1998). We probably should also mention the doomed Virtual Boy that was released in August 1995, and discontinued the following year. Sure, there have been plenty of sucky game consoles that died quick, but the Sega Dreamcast is not one of them.</p>
<p>I bought a Dreamcast after is was announced dead on eBay. It was great for me since I was a casual gamer at the time and the hardware and games could be had so cheap. If you see one, pick it up. It’s a great beater system for your second television.</p>
]]></content:encoded>
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		<item>
		<title>Atari Jaguar Commercials Video</title>
		<link>http://www.classicgamer.info/atari-jaguar-commercials-video/</link>
		<comments>http://www.classicgamer.info/atari-jaguar-commercials-video/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 19:37:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Console Graveyard]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/atari-jaguar-commercials-video/</guid>
		<description><![CDATA[
Yes, Jaguar basically sucked but it’s so damn fun to get nostalgic. Back in the day its lackluster 3D titles almost seemed cool. Was this system really 64 bit? It’s hard to tell from the games in this commercial mash up.
The titles highlighted include:
Cybermorph
Kasumi Ninja
Doom
Alien Vs Predator
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/EQaro-yjBqI&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/EQaro-yjBqI&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Yes, Jaguar basically sucked but it’s so damn fun to get nostalgic. Back in the day its lackluster 3D titles almost seemed cool. Was this system really 64 bit? It’s hard to tell from the games in this commercial mash up.</p>
<p>The titles highlighted include:<br />
Cybermorph<br />
Kasumi Ninja<br />
Doom<br />
Alien Vs Predator</p>
]]></content:encoded>
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		<title>Amstrad GX4000: Born to Fail</title>
		<link>http://www.classicgamer.info/amstrad-gx4000-born-to-fail/</link>
		<comments>http://www.classicgamer.info/amstrad-gx4000-born-to-fail/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 19:35:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Console Graveyard]]></category>

		<guid isPermaLink="false">http://www.classicgamer.info/amstrad-gx4000-born-to-fail/</guid>
		<description><![CDATA[The GX4000 was Amstrad’s short-lived attempt to enter the video game market. The CPC-based system was released in 1990. The Amstrad GX4000 was, effectively, a CPC+ machine without the keyboard, tape or disc drive (actually a modified CPC6128+ computer). This allowed The GX4000 to be compatible with a majority of CPC+ computer line software. Initial [...]]]></description>
			<content:encoded><![CDATA[<p>The GX4000 was Amstrad’s short-lived attempt to enter the video game market. The CPC-based system was released in 1990. The Amstrad GX4000 was, effectively, a CPC+ machine without the keyboard, tape or disc drive (actually a modified CPC6128+ computer). This allowed The GX4000 to be compatible with a majority of CPC+ computer line software. Initial reviews were favorable - the console had impressive enhanced graphics and sound, a huge colour palette of 4096 (more than the 16 bit Sega Mega Drive), hardware sprites and hardware scrolling. It retailed for £99 and came bundled with Burnin’ Rubber. GX4000 game cartridges could also be used by the new 464+ and 6128+ computers released at the same time.</p>
<p>One major reason the system bombed was due to the fact that the GX4000 was powered by already dated 8-bit technology and was almost immediately superseded by the 16 bit Sega Mega Drive (released in November 1990 in Europe), and eventually SNES. There were very few games ready at launch, with some titles being released months late or canceled. To make matters worse, several GX4000 games were simply CPC ports from previous years re-released onto a cartridge. Gamers were not prepared to pay £25 for a cartridge game that they could buy for £3.99 on cassette. Within a few weeks of the initial launch, they were trying to unload the system at a discounted price.</p>
<p>At least one GX4000 reviewer claimed that this machine was “Probably the most unsuccessful console of all time”. Well, at least it’s ultra rare. That adds some cool factor I suppose.</p>
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