In Praise of RPG Walkthroughs

The use of walkthroughs can sometimes be a subject of debate. Doesn’t it make you a cheat if you rely on game cheats? Well, yes but I have a defense for my crimes.

Classic RPG games mercilessly punish you if you miss any detail. A perfect example of this is forgetting to talk to characters and neglecting to have them join you. A similar mistake made my saved game in Breath of Fire II a dud. Start over, chump.

I experienced this pain yet again today. I forgot to venture up the stairs and talk to Arthur in Chapter 2 of Shining Force. I managed to get along without him for a battle but it really bothered me since his fighting would undoubtedly come in handy later and might even make the difference between finishing off a stubborn boss and tasting the soil. The saddest part of this is I was using (an awesome) walkthrough by RPGClassics.com for some of the tough battles. Right when I thought I was owning the game I looked through the text and released I neglected to get a new party member and have no way of going back for him.

EPIC FAIL.

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